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1#import bevy_pbr::forward_io::VertexOutput
2// we can import items from shader modules in the assets folder with a quoted path
3#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER
5@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
6@group(#{MATERIAL_BIND_GROUP}) @binding(1) var material_color_texture: texture_2d<f32>;
7@group(#{MATERIAL_BIND_GROUP}) @binding(2) var material_color_sampler: sampler;
9@fragment
10fn fragment(
11 mesh: VertexOutput,
12) -> @location(0) vec4<f32> {
13 return material_color * textureSample(material_color_texture, material_color_sampler, mesh.uv) * COLOR_MULTIPLIER;
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