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›
custom_ui_material.wgsl
Save
Bindings
color
#
@
group
(
1
)
@
binding
(
0
)
var
<
uniform
>
color:
vec4
<
f32
>
slider
#
@
group
(
1
)
@
binding
(
1
)
var
<
uniform
>
slider:
vec4
<
f32
>
material_color_texture
#
@
group
(
1
)
@
binding
(
2
)
var
material_color_texture:
texture_2d
<
f32
>
material_color_sampler
#
@
group
(
1
)
@
binding
(
3
)
var
material_color_sampler:
sampler
border_color
#
@
group
(
1
)
@
binding
(
4
)
var
<
uniform
>
border_color:
vec4
<
f32
>
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
UiVertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
color
slider
material_color_texture
material_color_sampler
border_color
Functions
fragment