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1#import bevy_pbr::forward_io::VertexOutput
3@group(#{MATERIAL_BIND_GROUP}) @binding(0) var test_texture_1d: texture_1d<f32>;
4@group(#{MATERIAL_BIND_GROUP}) @binding(1) var test_texture_1d_sampler: sampler;
6@group(#{MATERIAL_BIND_GROUP}) @binding(2) var test_texture_2d: texture_2d<f32>;
7@group(#{MATERIAL_BIND_GROUP}) @binding(3) var test_texture_2d_sampler: sampler;
9@group(#{MATERIAL_BIND_GROUP}) @binding(4) var test_texture_2d_array: texture_2d_array<f32>;
10@group(#{MATERIAL_BIND_GROUP}) @binding(5) var test_texture_2d_array_sampler: sampler;
12@group(#{MATERIAL_BIND_GROUP}) @binding(6) var test_texture_cube: texture_cube<f32>;
13@group(#{MATERIAL_BIND_GROUP}) @binding(7) var test_texture_cube_sampler: sampler;
15@group(#{MATERIAL_BIND_GROUP}) @binding(8) var test_texture_cube_array: texture_cube_array<f32>;
16@group(#{MATERIAL_BIND_GROUP}) @binding(9) var test_texture_cube_array_sampler: sampler;
18@group(#{MATERIAL_BIND_GROUP}) @binding(10) var test_texture_3d: texture_3d<f32>;
19@group(#{MATERIAL_BIND_GROUP}) @binding(11) var test_texture_3d_sampler: sampler;
21@fragment
22fn fragment(in: VertexOutput) {}
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