1#import bevy_pbr::forward_io::VertexOutput23struct LineMaterial {4 color: vec4<f32>,5};67@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material: LineMaterial;89@fragment10fn fragment(11 mesh: VertexOutput,12) -> @location(0) vec4<f32> {13 return material.color;14}