Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Star

Bindings

material

#
@group(#{MATERIAL_BIND_GROUP})
@binding(100)
var<uniform> material: ScreenSpaceTextureMaterial

Structures

ScreenSpaceTextureMaterial

#

This is unused, but it’s here to satisfy ExtendedMaterial requirements. See the comment in ScreenSpaceTextureExtension in examples/3d/mirror.rs for more information.

struct ScreenSpaceTextureMaterial {
dummy: f32,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
@builtin(front_facing)
is_front: bool
) -> FragmentOutput
Contents