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screen_space_texture_material.wgsl

Bindings

material

#
@group(#{MATERIAL_BIND_GROUP})
@binding(100)
var<uniform> material: ScreenSpaceTextureMaterial

Structures

ScreenSpaceTextureMaterial

#

This is unused, but it’s here to satisfy ExtendedMaterial requirements. See the comment in ScreenSpaceTextureExtension in examples/3d/mirror.rs for more information.

struct ScreenSpaceTextureMaterial {
dummy: f32 ,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
@builtin(front_facing)
is_front: bool
) -> FragmentOutput