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1// A shader that displays only one mip level of a texture.
3#import bevy_sprite::mesh2d_vertex_output::VertexOutput
5@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> mip_level: u32;
6@group(#{MATERIAL_BIND_GROUP}) @binding(1) var base_color_texture: texture_2d<f32>;
7@group(#{MATERIAL_BIND_GROUP}) @binding(2) var base_color_sampler: sampler;
9@fragment
10fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
11 return textureSampleLevel(base_color_texture, base_color_sampler, mesh.uv, f32(mip_level));
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