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Bindings

my_array_texture

#
@group(constants::MATERIAL_BIND_GROUP)
@binding(0)
var my_array_texture: texture_2d_array<f32>

my_array_texture_sampler

#
@group(constants::MATERIAL_BIND_GROUP)
@binding(1)
var my_array_texture_sampler: sampler

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
@builtin(front_facing)
is_front: bool
, 
mesh: VertexOutput
) ->
@location(0)
vec4<f32>
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