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1import bevy_pbr::render::forward_io::VertexOutput;
2// we can import items from shader modules in the assets folder with a relative path
3import super::custom_material_import::COLOR_MULTIPLIER;
5@group(constants::MATERIAL_BIND_GROUP) @binding(0) var<uniform> material_color: vec4<f32>;
6@group(constants::MATERIAL_BIND_GROUP) @binding(1) var material_color_texture: texture_2d<f32>;
7@group(constants::MATERIAL_BIND_GROUP) @binding(2) var material_color_sampler: sampler;
9@fragment
10fn fragment(
11 mesh: VertexOutput,
12) -> @location(0) vec4<f32> {
13 return material_color * textureSample(material_color_texture, material_color_sampler, mesh.uv) * COLOR_MULTIPLIER;
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