1import bevy_sprite_render::mesh2d::vertex_output::VertexOutput; 3import super::custom_material_import::COLOR_MULTIPLIER; 5@group(constants::MATERIAL_BIND_GROUP) @binding(0) var<uniform> material_color: vec4<f32>; 6@group(constants::MATERIAL_BIND_GROUP) @binding(1) var base_color_texture: texture_2d<f32>; 7@group(constants::MATERIAL_BIND_GROUP) @binding(2) var base_color_sampler: sampler; 10fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> { 11 return material_color * textureSample(base_color_texture, base_color_sampler, mesh.uv) * COLOR_MULTIPLIER;