Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Packages
›
bevy
0.20.0
0.15.0
0.15.1
0.15.2
0.15.3
0.15.4
0.16.0
0.16.1
0.16.2
0.17.0
0.17.1
0.17.2
0.17.3
0.18.0
0.18.1
0.19.0
0.19.1
›
custom_ui_material.wesl
Save
Bindings
color
#
@
group
(
1
)
@
binding
(
0
)
var
<
uniform
>
color:
vec4
<
f32
>
slider
#
@
group
(
1
)
@
binding
(
1
)
var
<
uniform
>
slider:
vec4
<
f32
>
material_color_texture
#
@
group
(
1
)
@
binding
(
2
)
var
material_color_texture:
texture_2d
<
f32
>
material_color_sampler
#
@
group
(
1
)
@
binding
(
3
)
var
material_color_sampler:
sampler
border_color
#
@
group
(
1
)
@
binding
(
4
)
var
<
uniform
>
border_color:
vec4
<
f32
>
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
UiVertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
color
slider
material_color_texture
material_color_sampler
border_color
Functions
fragment