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Bindings

test_texture_1d

#
@group(constants::MATERIAL_BIND_GROUP)
@binding(0)
var test_texture_1d: texture_1d<f32>

test_texture_1d_sampler

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@group(constants::MATERIAL_BIND_GROUP)
@binding(1)
var test_texture_1d_sampler: sampler

test_texture_2d

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@group(constants::MATERIAL_BIND_GROUP)
@binding(2)
var test_texture_2d: texture_2d<f32>

test_texture_2d_sampler

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@group(constants::MATERIAL_BIND_GROUP)
@binding(3)
var test_texture_2d_sampler: sampler

test_texture_2d_array

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@group(constants::MATERIAL_BIND_GROUP)
@binding(4)
var test_texture_2d_array: texture_2d_array<f32>

test_texture_2d_array_sampler

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@group(constants::MATERIAL_BIND_GROUP)
@binding(5)
var test_texture_2d_array_sampler: sampler

test_texture_cube

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@group(constants::MATERIAL_BIND_GROUP)
@binding(6)
var test_texture_cube: texture_cube<f32>

test_texture_cube_sampler

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@group(constants::MATERIAL_BIND_GROUP)
@binding(7)
var test_texture_cube_sampler: sampler

test_texture_cube_array

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@group(constants::MATERIAL_BIND_GROUP)
@binding(8)
var test_texture_cube_array: texture_cube_array<f32>

test_texture_cube_array_sampler

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@group(constants::MATERIAL_BIND_GROUP)
@binding(9)
var test_texture_cube_array_sampler: sampler

test_texture_3d

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@group(constants::MATERIAL_BIND_GROUP)
@binding(10)
var test_texture_3d: texture_3d<f32>

test_texture_3d_sampler

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@group(constants::MATERIAL_BIND_GROUP)
@binding(11)
var test_texture_3d_sampler: sampler

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
in: VertexOutput
)
Contents