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gpu_readback.wesl
Save
Bindings
data
#
@
group
(
0
)
@
binding
(
0
)
var
<
storage, read_write
>
data:
array
<
u32
>
texture
#
@
group
(
0
)
@
binding
(
1
)
var
texture:
texture_storage_2d
<r32uint, write>
Functions
main
#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn
main
(
@
builtin
(
global_invocation_id
)
global_id:
vec3
<
u32
>
)
Contents
Bindings
data
texture
Functions
main