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Bindings

irradiance_volume_info

#
@group(constants::MATERIAL_BIND_GROUP)
@binding(100)
var<uniform> irradiance_volume_info: VoxelVisualizationIrradianceVolumeInfo

Structures

VoxelVisualizationIrradianceVolumeInfo

#
struct VoxelVisualizationIrradianceVolumeInfo {
world_from_voxel: mat4x4<f32> ,
voxel_from_world: mat4x4<f32> ,
resolution: vec3<u32> ,
intensity: f32 ,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
mesh: VertexOutput
) ->
@location(0)
vec4<f32>
Contents