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›
irradiance_volume_voxel_visualization.wesl
Save
Bindings
irradiance_volume_info
#
@
group
(
constants::MATERIAL_BIND_GROUP
)
@
binding
(
100
)
var
<
uniform
>
irradiance_volume_info:
VoxelVisualizationIrradianceVolumeInfo
Structures
VoxelVisualizationIrradianceVolumeInfo
#
struct
VoxelVisualizationIrradianceVolumeInfo
{
world_from_voxel:
mat4x4
<
f32
>
,
voxel_from_world:
mat4x4
<
f32
>
,
resolution:
vec3
<
u32
>
,
intensity:
f32
,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
mesh:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
irradiance_volume_info
Structures
VoxelVisualizationIrradianceVolumeInfo
Functions
fragment