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Bindings

material_color

#
@group(constants::MATERIAL_BIND_GROUP)
@binding(0)
var<uniform> material_color: vec4<f32>

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
in: VertexOutput
) ->
@location(0)
vec4<f32>

gradient_noise

#
fn gradient_noise (
coord: vec3f
, 
scale: f32
) -> f32

rand3

#
fn rand3 (
seed: vec3u
) -> vec3f

rand_vec3f

#
fn rand_vec3f (
state: ptr<function, u32>
) -> vec3<f32>
Contents