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Bindings

material

#
@group(constants::MATERIAL_BIND_GROUP)
@binding(100)
var<uniform> material: Colors

Structures

Colors

#

The material parameters

struct Colors {
color1: vec4<f32> ,
color2: vec4<f32> ,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
in: VertexOutput
) -> FragmentOutput
Contents