Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.

Constants

LEVELS

#
const LEVELS: f32 = 4.0

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
in: VertexOutput
) ->
@location(0)
vec4<f32>
Contents