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pipeline_constants.wesl
Save
Constants
LEVELS
#
const
LEVELS:
f32
=
4.0
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Constants
LEVELS
Functions
fragment