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Use multiple terms to narrow results (AND), and add @vertex,
@fragment, or @compute to filter by shader stage.
This is unused, but it’s here to satisfy ExtendedMaterial requirements.
See the comment in ScreenSpaceTextureExtension in examples/3d/mirror.rs
for more information.
This is unused, but it’s here to satisfy
ExtendedMaterialrequirements. See the comment inScreenSpaceTextureExtensioninexamples/3d/mirror.rsfor more information.