Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
1import bevy_pbr::render::forward_io::VertexOutput;
3struct CustomMaterial {
4 color: vec4<f32>,
5};
7@group(constants::MATERIAL_BIND_GROUP) @binding(0) var<uniform> material: CustomMaterial;
9@fragment
10fn fragment(
11 mesh: VertexOutput,
12) -> @location(0) vec4<f32> {
13 @if(IS_RED)
14 return vec4<f32>(1.0, 0.0, 0.0, 1.0);
15 @else
16 return material.color;
Contents