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1//! A shader that displays only one mip level of a texture.
3import bevy_sprite_render::mesh2d::vertex_output::VertexOutput;
5@group(constants::MATERIAL_BIND_GROUP) @binding(0) var<uniform> mip_level: u32;
6@group(constants::MATERIAL_BIND_GROUP) @binding(1) var base_color_texture: texture_2d<f32>;
7@group(constants::MATERIAL_BIND_GROUP) @binding(2) var base_color_sampler: sampler;
9@fragment
10fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
11 return textureSampleLevel(base_color_texture, base_color_sampler, mesh.uv, f32(mip_level));
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