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Use multiple terms to narrow results (AND), and add @vertex,
@fragment, or @compute to filter by shader stage.
Note that usually sampling the noise from a prebaked texture is better for performance.
However, to avoid increasing the size of the bevy git repository, we generate the noise in the shader.
Note that usually sampling the noise from a prebaked texture is better for performance. However, to avoid increasing the size of the bevy git repository, we generate the noise in the shader.