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1#define_import_path bevy_core_pipeline::tonemapping_lut_bindings
3@group(0) @binding(#TONEMAPPING_LUT_TEXTURE_BINDING_INDEX) var dt_lut_texture: texture_3d<f32>;
4@group(0) @binding(#TONEMAPPING_LUT_SAMPLER_BINDING_INDEX) var dt_lut_sampler: sampler;
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