1#define_import_path bevy_core_pipeline::oit 3#import bevy_pbr::mesh_view_bindings::{view, oit_layers, oit_layer_ids, oit_settings} 7fn oit_draw(position: vec4f, color: vec4f) { 10 if color.a < oit_settings.alpha_threshold { 14 let screen_index = i32(floor(position.x) + floor(position.y) * view.viewport.z); 17 let buffer_size = i32(view.viewport.z * view.viewport.w); 20 var layer_id = atomicAdd(&oit_layer_ids[screen_index], 1); 22 if layer_id >= oit_settings.layers_count { 25 atomicStore(&oit_layer_ids[screen_index], oit_settings.layers_count); 31 let layer_index = screen_index + layer_id * buffer_size; 32 let rgb9e5_color = bevy_pbr::rgb9e5::vec3_to_rgb9e5_(color.rgb); 33 let depth_alpha = pack_24bit_depth_8bit_alpha(position.z, color.a); 34 oit_layers[layer_index] = vec2(rgb9e5_color, depth_alpha); 38fn pack_24bit_depth_8bit_alpha(depth: f32, alpha: f32) -> u32 { 39 let depth_bits = u32(saturate(depth) * f32(0xFFFFFFu) + 0.5); 40 let alpha_bits = u32(saturate(alpha) * f32(0xFFu) + 0.5); 41 return (depth_bits & 0xFFFFFFu) | ((alpha_bits & 0xFFu) << 24u); 44fn unpack_24bit_depth_8bit_alpha(packed: u32) -> vec2<f32> { 45 let depth_bits = packed & 0xFFFFFFu; 46 let alpha_bits = (packed >> 24u) & 0xFFu; 47 return vec2(f32(depth_bits) / f32(0xFFFFFFu), f32(alpha_bits) / f32(0xFFu));