Bevy Shader Explorer
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bevy_core_pipeline
0.15.3
0.15.0
0.15.1
0.15.2
0.19.1
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skybox_prepass.wgsl
Save
Bindings
view
#
@
group
(
0
)
@
binding
(
0
)
var
<
uniform
>
view:
View
previous_view
#
@
group
(
0
)
@
binding
(
1
)
var
<
uniform
>
previous_view:
PreviousViewUniforms
Structures
PreviousViewUniforms
#
struct
PreviousViewUniforms
{
view_from_world:
mat4x4
<
f32
>,
clip_from_world:
mat4x4
<
f32
>,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
FullscreenVertexOutput
)
->
@
location
(
1
)
vec4
<
f32
>
Contents
Bindings
view
previous_view
Structures
PreviousViewUniforms
Functions
fragment