Bindings
Active when
MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
Active when
!MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
AND
MESHLET
Active when
!MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
AND
!MESHLET
AND
MULTISAMPLE
Active when
!MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
AND
!MESHLET
AND
!MULTISAMPLE
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(256, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(256, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1