1#define_import_path bevy_core_pipeline::oit 3#import bevy_pbr::mesh_view_bindings::{view, oit_nodes_capacity, oit_nodes, oit_heads, oit_atomic_counter, oit_settings} 4#import bevy_pbr::mesh_view_types::OitFragmentNode 5#import bevy_pbr::prepass_utils 9fn oit_draw(position: vec4f, color: vec4f) { 11 if position.z < prepass_utils::prepass_depth(position, 0u) { 17 if color.a < oit_settings.alpha_threshold { 21 let screen_index = u32(floor(position.x) + floor(position.y) * view.viewport.z); 23 var new_node_index = atomicAdd(&oit_atomic_counter, 1u); 25 if new_node_index >= oit_nodes_capacity { 30 var node: OitFragmentNode; 32 node.next = atomicExchange(&oit_heads[screen_index], new_node_index + 1u) - 1u; 33 node.color = bevy_pbr::rgb9e5::vec3_to_rgb9e5_(color.rgb); 34 node.depth_alpha = pack_24bit_depth_8bit_alpha(position.z, color.a); 35 oit_nodes[new_node_index] = node; 43fn pack_24bit_depth_8bit_alpha(depth: f32, alpha: f32) -> u32 { 44 let depth_bits = u32(saturate(depth) * f32(0xFFFFFFu) + 0.5); 45 let alpha_bits = u32(saturate(alpha) * f32(0xFFu) + 0.5); 46 return (depth_bits << 8u) | alpha_bits; 49fn unpack_24bit_depth_8bit_alpha(packed: u32) -> vec2<f32> { 50 let depth_bits = packed >> 8u; 51 let alpha_bits = packed & 0xFFu; 52 return vec2(f32(depth_bits) / f32(0xFFFFFFu), f32(alpha_bits) / f32(0xFFu));