1#import bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutput 3#import bevy_render::color_operations::srgb_to_linear 6#import bevy_render::color_operations::oklab_to_linear_rgb 9@group(0) @binding(0) var in_texture: texture_2d<f32>; 10@group(0) @binding(1) var in_sampler: sampler; 13fn fs_main(in: FullscreenVertexOutput) -> @location(0) vec4<f32> { 14 var color = textureSample(in_texture, in_sampler, in.uv); 16 color = vec4(srgb_to_linear(color.rgb), color.a); 19 color = vec4(oklab_to_linear_rgb(color.rgb), color.a);