Bevy Shader Explorer
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bevy_core_pipeline
0.20.0
0.15.0
0.15.1
0.15.2
0.15.3
0.15.4
0.16.0
0.16.1
0.16.2
0.17.0
0.17.1
0.17.2
0.17.3
0.18.0
0.18.1
0.19.0
0.19.1
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blit.wesl
Save
Bindings
in_texture
#
@
group
(
0
)
@
binding
(
0
)
var
in_texture:
texture_2d
<
f32
>
in_sampler
#
@
group
(
0
)
@
binding
(
1
)
var
in_sampler:
sampler
Functions
fs_main
#
@fragment
Calculates the final color of each pixel on the screen
fn
fs_main
(
in:
FullscreenVertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
in_texture
in_sampler
Functions
fs_main