Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Packages
›
bevy_core_pipeline
0.20.0
0.15.0
0.15.1
0.15.2
0.15.3
0.15.4
0.16.0
0.16.1
0.16.2
0.17.0
0.17.1
0.17.2
0.17.3
0.18.0
0.18.1
0.19.0
0.19.1
›
fullscreen_vertex_shader.wesl
Save
Structures
FullscreenVertexOutput
#
struct
FullscreenVertexOutput
{
@
builtin
(
position
)
position:
vec4
<
f32
>
,
@
location
(
0
)
uv:
vec2
<
f32
>
,
}
Functions
fullscreen_vertex_shader
#
@vertex
Processes each 3D point in a model before it's drawn
fn
fullscreen_vertex_shader
(
@
builtin
(
vertex_index
)
vertex_index:
u32
)
->
FullscreenVertexOutput
Contents
Structures
FullscreenVertexOutput
Functions
fullscreen_vertex_shader