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Structures

FullscreenVertexOutput

#
struct FullscreenVertexOutput {
@builtin(position)
position: vec4<f32> ,
@location(0)
uv: vec2<f32> ,
}

Functions

fullscreen_vertex_shader

#
@vertex
Processes each 3D point in a model before it's drawn
fn fullscreen_vertex_shader (
@builtin(vertex_index)
vertex_index: u32
) -> FullscreenVertexOutput
Contents