Bindings
@if(MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT)
@group(0)
@binding(0)
var
mip_0:
texture_storage_2d<r64uint, read>
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(256, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(256, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
See the comments in
ViewDepthPyramid::downsample_depthfor more information.