Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Packages
›
bevy_core_pipeline
0.20.0
0.15.0
0.15.1
0.15.2
0.15.3
0.15.4
0.16.0
0.16.1
0.16.2
0.17.0
0.17.1
0.17.2
0.17.3
0.18.0
0.18.1
0.19.0
0.19.1
›
background_motion_vectors.wesl
Save
Bindings
view
#
@
group
(
0
)
@
binding
(
0
)
var
<
uniform
>
view:
View
previous_view
#
@
group
(
0
)
@
binding
(
1
)
var
<
uniform
>
previous_view:
PreviousViewUniforms
Structures
PreviousViewUniforms
#
struct
PreviousViewUniforms
{
view_from_world:
mat4x4
<
f32
>
,
clip_from_world:
mat4x4
<
f32
>
,
unjittered_clip_from_world:
mat4x4
<
f32
>
,
clip_from_view:
mat4x4
<
f32
>
,
world_from_clip:
mat4x4
<
f32
>
,
view_from_clip:
mat4x4
<
f32
>
,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
FullscreenVertexOutput
)
->
@
location
(
1
)
vec4
<
f32
>
Contents
Bindings
view
previous_view
Structures
PreviousViewUniforms
Functions
fragment