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bevy_core_pipeline
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lut_bindings.wesl
Save
Bindings
dt_lut_texture
#
@
group
(
0
)
@
binding
(
constants::TONEMAPPING_LUT_TEXTURE_BINDING_INDEX
)
var
dt_lut_texture:
texture_3d
<
f32
>
dt_lut_sampler
#
@
group
(
0
)
@
binding
(
constants::TONEMAPPING_LUT_SAMPLER_BINDING_INDEX
)
var
dt_lut_sampler:
sampler
Contents
Bindings
dt_lut_texture
dt_lut_sampler