egui.wgsl
Bindings
Shader defs requirments:
š¢ BINDLESS
@group(1)
@binding(0)
var
image_texture:
binding_array<texture_2d<f32>>
Shader defs requirments:
š¢ BINDLESS
@group(1)
@binding(1)
var
image_sampler:
binding_array<sampler>
Shader defs requirments:
š“ BINDLESS
@group(1)
@binding(0)
var
image_texture:
texture_2d<f32>
Shader defs requirments:
š“ BINDLESS
Structures
Functions
0-1 sRGB gamma from 0-1 linear.
0-1 sRGBA gamma from 0-1 linear.
@vertex
Processes each 3D point in a model before it's drawn
@fragment
Calculates the final color of each pixel on the screen
0-1 linear from 0-1 sRGB gamma.