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paint_callback.wgsl

Constants

POS

#
const POS: AbstractFloat = array( vec2f(0, -1) * 0.5, vec2f(1, 1) * 0.5, vec2f(-1, 1) * 0.5, )

Functions

vertex

#
@vertex
Processes each 3D point in a model before it's drawn
fn vertex (
@builtin(vertex_index)
vertex_index: u32
) ->
@builtin(position)
vec4f

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ()