Bindings
Active when
BINDLESS
Active when
!BINDLESS
Structures
Functions
@vertex
Processes each 3D point in a model before it's drawn
@fragment
Calculates the final color of each pixel on the screen
Fix for DX12 backend in wgpu which appears to only support struct push constants wgpu::backend::wgpu_core: Shader translation error for stage ShaderStages(FRAGMENT): HLSL: Unimplemented(“push-constant ‘offset’ has non-struct type; tracked by: https://github.com/gfx-rs/wgpu/issues/5683”)