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color_plane.wgsl

Bindings

uniform_data

#
@group(1)
@binding(0)
var<uniform> uniform_data: ColorPlaneUniform

Structures

ColorPlaneUniform

#
struct ColorPlaneUniform {
fixed_channel: f32 ,
_webgl2_padding_12b: vec3<f32> , 🟢 SIXTEEN_BYTE_ALIGNMENT
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>