1#define_import_path bevy_feronia::forward_sss_io3struct VertexOutput {4 // Standard Bevy PBR fields5 @builtin(position) position: vec4<f32>,6 @location(0) world_position: vec4<f32>,7 @location(1) world_normal: vec3<f32>,9#ifdef VERTEX_UVS_A10 @location(2) uv: vec2<f32>,11#endif12#ifdef VERTEX_UVS_B13 @location(3) uv_b: vec2<f32>,14#endif15#ifdef VERTEX_TANGENTS16 @location(4) world_tangent: vec4<f32>,17#endif18#ifdef VERTEX_OUTPUT_INSTANCE_INDEX19 @location(6) @interpolate(flat) instance_index: u32,20#endif21#ifdef VISIBILITY_RANGE_DITHER22 @location(7) @interpolate(flat) visibility_range_dither : i32,23#endif25 /// SSS fields26 @location(8) thinness_factor: f32,27};