gaussian.wgsl
Bindings
Shader defs requirments:
🟢 BUFFER_STORAGE
Shader defs requirments:
🔴 BUFFER_STORAGE
@group(3)
@binding(0)
var
sorted_entries:
texture_2d<u32>
Structures
struct
GaussianVertexOutput
{
}
struct
GaussianVertexOutput
{
}
Functions
Shader defs requirments:
🟢 BUFFER_STORAGE
Shader defs requirments:
🔴 BUFFER_STORAGE
@vertex
Processes each 3D point in a model before it's drawn
@fragment
Calculates the final color of each pixel on the screen