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bevy_gaussian_splatting
6.0.0
3.0.0
5.1.0
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depth.wgsl
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Functions
depth_to_rgb
#
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Used by 1 shader in bevy_gaussian_splatting 6.0.0
bevy_gaussian_splatting 6.0.0 — gaussian.wgsl
fn
depth_to_rgb
(
depth:
f32
,
min_depth:
f32
,
max_depth:
f32
)
->
vec3
<
f32
>
Contents
Functions
depth_to_rgb