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Functions

calculate_motion_vector

#
Used by 1 shader in bevy_gaussian_splatting 6.0.0
fn calculate_motion_vector (
world_position: vec3<f32>,
previous_world_position: vec3<f32>
) -> vec2<f32>

optical_flow_to_rgb

#
Used by 1 shader in bevy_gaussian_splatting 6.0.0
fn optical_flow_to_rgb (
motion_vector: vec2<f32>
) -> vec3<f32>
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