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Constants

PI

#
const PI: AbstractFloat = radians(180.0)

Functions

spherindrical_harmonics_lookup

#
Used by 1 shader in bevy_gaussian_splatting 6.0.0
fn spherindrical_harmonics_lookup (
ray_direction: vec3<f32>,
dir_t: f32,
sh: array<f32, #{SH_4D_COEFF_COUNT}>
) -> vec3<f32>
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