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interpolate.wgsl

Import path

Constants

WORKGROUP_SIZE

#
const WORKGROUP_SIZE: u32 = 256u

Functions

interpolation_factor

#
fn interpolation_factor ()

normalize_quaternion

#
fn normalize_quaternion ( ) -> vec4<f32>

interpolate_gaussians

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(WORKGROUP_SIZE, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn interpolate_gaussians (
@builtin(global_invocation_id)
global_id: vec3<u32>
)