1#import bevy_hanabi::vfx_common::{ 2 ChildInfo, ChildInfoBuffer, EventBuffer, IndirectDispatch, IndirectBuffer, 3 EffectMetadata, RenderGroupIndirect, SimParams, Spawner, 4 seed, tau, pcg_hash, to_float01, frand, frand2, frand3, frand4, 5 rand_uniform_f, rand_uniform_vec2, rand_uniform_vec3, rand_uniform_vec4, 6 rand_normal_f, rand_normal_vec2, rand_normal_vec3, rand_normal_vec4, proj 13struct ParticleBuffer { 14 particles: array<Particle>, 17#ifdef READ_PARENT_PARTICLE 19struct ParentParticle { 23struct ParentParticleBuffer { 24 particles: array<ParentParticle>, 31@group(0) @binding(0) var<uniform> sim_params : SimParams; 34@group(1) @binding(0) var<storage, read_write> particle_buffer : ParticleBuffer; 35@group(1) @binding(1) var<storage, read_write> indirect_buffer : IndirectBuffer; 36#ifdef READ_PARENT_PARTICLE 37@group(1) @binding(2) var<storage, read> parent_particle_buffer : ParentParticleBuffer; 41@group(2) @binding(0) var<storage, read> spawner : Spawner; 45@group(3) @binding(0) var<storage, read_write> effect_metadata : EffectMetadata; 46#ifdef CONSUME_GPU_SPAWN_EVENTS 47@group(3) @binding(1) var<storage, read> child_info_buffer : ChildInfoBuffer; 48@group(3) @binding(2) var<storage, read> event_buffer : EventBuffer; 53@compute @workgroup_size(64) 54fn main(@builtin(global_invocation_id) global_invocation_id: vec3<u32>) { 55 let thread_index = global_invocation_id.x; 59 let max_spawn = atomicLoad(&effect_metadata.max_spawn); 60 if (thread_index >= max_spawn) { 66#ifdef CONSUME_GPU_SPAWN_EVENTS 67 let event_index = thread_index; 68 let global_child_index = effect_metadata.global_child_index; 69 let event_count = child_info_buffer.rows[global_child_index].event_count; 70 if (event_index >= u32(event_count)) { 77 let spawn_count: u32 = u32(spawner.spawn); 78 if (thread_index >= spawn_count) { 84 let write_index = effect_metadata.ping; 85 let read_index = 1u - write_index; 88 let dead_index = atomicSub(&effect_metadata.dead_count, 1u) - 1u; 89 let particle_index = indirect_buffer.indices[3u * dead_index + 2u]; 91 let particle_counter = atomicAdd(&effect_metadata.particle_counter, 1u); 94 seed = pcg_hash(particle_index ^ spawner.seed); 97 let transform = transpose( 100 spawner.transform[1], 101 spawner.transform[2], 102 vec4<f32>(0.0, 0.0, 0.0, 1.0) 106#ifdef READ_PARENT_PARTICLE 108 let parent_particle_index = event_buffer.spawn_events[event_index].particle_index; 109 let parent_particle = parent_particle_buffer.particles[parent_particle_index]; 113 var particle = Particle(); 116 particle.prev = 0xffffffffu; 117#endif // ATTRIBUTE_PREV 119 particle.next = 0xffffffffu; 120#endif // ATTRIBUTE_NEXT 125#ifndef CONSUME_GPU_SPAWN_EVENTS 126 {{SIMULATION_SPACE_TRANSFORM_PARTICLE}} 130 atomicAdd(&effect_metadata.alive_count, 1u); 133 let instance_index = atomicAdd(&effect_metadata.instance_count, 1u); 134 indirect_buffer.indices[3u * instance_index + write_index] = particle_index; 137 particle_buffer.particles[particle_index] = particle;