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vfx_sort.wgsl

Bindings

sort_buffer

#
@group(0)
@binding(0)
var<storage, read_write> sort_buffer: SortBuffer

Structures

KeyValuePair

#
struct KeyValuePair {
key: u32 ,
key2: u32 , 🟢 HAS_DUAL_KEY
value: u32 ,
}

SortBuffer

#
struct SortBuffer { }

Functions

compare_greater

#

Check whether kv1 > kv2, comparing the key(s) of each pair.

fn compare_greater ( ) -> bool

main

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1

Naive insertion sort. TODO: replace with something faster.

fn main (
@builtin(global_invocation_id)
global_invocation_id: vec3<u32>
)