1#import bevy_hanabi::vfx_common::{ 2 ChildInfo, ChildInfoBuffer, EventBuffer, DispatchIndirectArgs, IndirectBuffer, 3 EffectMetadata, RenderGroupIndirect, SimParams, Spawner, DrawIndexedIndirectArgs, BatchInfo, 4 seed, tau, pcg_hash, to_float01, frand, frand2, frand3, frand4, 5 rand_uniform_f, rand_uniform_vec2, rand_uniform_vec3, rand_uniform_vec4, 6 rand_normal_f, rand_normal_vec2, rand_normal_vec3, rand_normal_vec4, proj 13struct ParticleBuffer { 14 particles: array<Particle>, 17#ifdef READ_PARENT_PARTICLE 19struct ParentParticle { 23struct ParentParticleBuffer { 24 particles: array<ParentParticle>, 32struct EffectLocation { 51fn find_location_from_particle(slab_particle_index: u32) -> EffectLocation { 52 var lo = batch_info.prefix_sum_offset; 53 var hi = lo + batch_info.prefix_sum_count; 56 let mid = (hi + lo) >> 1u; 57 let base_particle = prefix_sum[mid]; 58 if (slab_particle_index >= base_particle) { 60 } else if (slab_particle_index < base_particle) { 64 if (num_iter >= 100) { 65 return EffectLocation(0xDEADBEEFu, 0xDEADBEEFu, 0xDEADBEEFu); 68 let base_particle = batch_info.base_particle + prefix_sum[lo - 1u]; 69 let effect_index = lo - 1u - batch_info.prefix_sum_offset; 70 let update_index = slab_particle_index - base_particle; 71 return EffectLocation(effect_index, base_particle, update_index); 74@group(0) @binding(0) var<uniform> sim_params : SimParams; 75@group(0) @binding(1) var<storage, read_write> draw_indirect_buffer : array<DrawIndexedIndirectArgs>; 78@group(1) @binding(0) var<storage, read_write> particle_buffer : ParticleBuffer; 79@group(1) @binding(1) var<storage, read_write> indirect_buffer : IndirectBuffer; 80#ifdef READ_PARENT_PARTICLE 81@group(1) @binding(2) var<storage, read> parent_particle_buffer : ParentParticleBuffer; 85@group(2) @binding(0) var<storage, read> spawners : array<Spawner>; 86@group(2) @binding(1) var<storage, read> prefix_sum : array<u32>; 87@group(2) @binding(2) var<storage, read> batch_info : BatchInfo; 91@group(3) @binding(0) var<storage, read_write> effect_metadatas : array<EffectMetadata>; 92#ifdef EMITS_GPU_SPAWN_EVENTS 93{{EMIT_EVENT_BUFFER_BINDINGS}} 98#ifdef EMITS_GPU_SPAWN_EVENTS 99{{EMIT_EVENT_BUFFER_APPEND_FUNCS}} 102var<private> effect_metadata_index: u32; 103var<private> properties_array_index: u32; 105@compute @workgroup_size(64) 106fn main(@builtin(global_invocation_id) global_invocation_id: vec3<u32>) { 110 let slab_particle_index = batch_info.base_particle + global_invocation_id.x; 113 let location = find_location_from_particle(slab_particle_index); 114 let spawner = &spawners[batch_info.base_effect + location.effect_index]; 115 effect_metadata_index = (*spawner).effect_metadata_index; 116 let base_particle = location.base_particle; 119 let effect_metadata = &effect_metadatas[effect_metadata_index]; 120 if (location.update_index >= (*effect_metadata).max_update) { 123 properties_array_index = (*effect_metadata).properties_array_index; 125 let write_index = effect_metadata.indirect_write_index; 126 let read_index = 1u - write_index; 130 let particle_index = indirect_buffer 131 .rows[slab_particle_index] 132 .particle_index[read_index]; 134#ifdef READ_PARENT_PARTICLE 135 let parent_base_particle = (*spawner).parent_slab_offset; 139 seed = pcg_hash(particle_index ^ (*spawner).seed); 141 var particle: Particle = particle_buffer.particles[base_particle + particle_index]; 151 let alive_index = atomicSub(&((*effect_metadata).alive_count), 1u) - 1u; 152 indirect_buffer.rows[base_particle + alive_index].dead_index = base_particle + particle_index; 161 atomicAdd(&((*effect_metadata).max_spawn), 1u); 165 let indirect_index = atomicAdd(&draw_indirect_buffer[(*effect_metadata).indirect_render_index].instance_count, 1u); 166 indirect_buffer.rows[base_particle + indirect_index].particle_index[write_index] = particle_index;