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Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
Fill indirect dispatch arguments from a raw element count, by copying the element count
and rounding it up to the number of thread per workgroup. Each thread copies a single u32.
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
Fill indirect dispatch arguments from a raw element count, by copying the element count
and rounding it up to the number of thread per workgroup. Each thread copies a single
single u32. Same as fill_dispatch_args(), but both read and write are from the destination
buffer. The source buffer is ignored (no binding).
Arguments for a block operation on a buffer.