1#define_import_path bevy_mod_outline::common 3struct OutlineViewUniform { 4 clip_from_world: mat4x4<f32>, 5 world_from_view_a: mat2x4<f32>, 6 world_from_view_b: f32, 8 scale_clip_from_logical: vec2<f32>, 9 scale_physical_from_logical: f32, 13 @builtin(position) position: vec4<f32>, 15 @location(0) @interpolate(flat) flat_depth: f32, 18 @location(1) @interpolate(flat) volume_colour: vec4<f32>, 20#ifdef ALPHA_MASK_TEXTURE 21 @location(2) @interpolate(flat) alpha_mask_threshold: f32, 22 @location(3) uv: vec2<f32>,