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bevy_mod_outline
0.13.0
0.10.0
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0.9.2
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jump_flood.wgsl
Save
Bindings
screen_texture
#
@
group
(
0
)
@
binding
(
0
)
var
screen_texture:
texture_2d
<
f32
>
texture_sampler
#
@
group
(
0
)
@
binding
(
1
)
var
texture_sampler:
sampler
instance
#
@
group
(
0
)
@
binding
(
2
)
var
<
uniform
>
instance:
JumpFloodUniform
Structures
JumpFloodUniform
#
struct
JumpFloodUniform
{
step_length:
u32
,
_padding:
vec3
<
f32
>,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
FullscreenVertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
screen_texture
texture_sampler
instance
Structures
JumpFloodUniform
Functions
fragment