outline.wgsl
Constants
Shader defs requirments:
🟢 MORPH_TARGETS, 🟢 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🟢 SKINS_USE_UNIFORM_BUFFERS
Bindings
Shader defs requirments:
🟢 INSTANCE_BATCH_SIZE
Shader defs requirments:
🔴 INSTANCE_BATCH_SIZE
Shader defs requirments:
🟢 MORPH_TARGETS, 🟢 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🟢 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🔴 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🔴 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🔴 SKINS_USE_UNIFORM_BUFFERS
Structures
Functions
Shader defs requirments:
🟢 MORPH_TARGETS
Shader defs requirments:
🟢 MORPH_TARGETS
Shader defs requirments:
🟢 MORPH_TARGETS, 🟢 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🟢 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🟢 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🟢 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🔴 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS, 🔴 SKINS_USE_UNIFORM_BUFFERS
Shader defs requirments:
🟢 MORPH_TARGETS
Shader defs requirments:
🟢 SKINNED