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Packages
›
bevy_mod_outline
0.9.2
›
compose_output.wgsl
Save
Bindings
screen_texture
#
@
group
(
0
)
@
binding
(
0
)
var
screen_texture:
texture_2d
<
f32
>
texture_sampler
#
@
group
(
0
)
@
binding
(
1
)
var
texture_sampler:
sampler
instance
#
@
group
(
0
)
@
binding
(
2
)
var
<
uniform
>
instance:
ComposeOutputUniform
Structures
ComposeOutputUniform
#
struct
ComposeOutputUniform
{
@
align
(
16
)
volume_offset:
f32
,
volume_colour:
vec4
<
f32
>,
}
FragmentOutput
#
struct
FragmentOutput
{
@
location
(
0
)
colour:
vec4
<
f32
>,
@
builtin
(
frag_depth
)
frag_depth:
f32
,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
FullscreenVertexOutput
)
->
FragmentOutput
Contents
Bindings
screen_texture
texture_sampler
instance
Structures
ComposeOutputUniform
FragmentOutput
Functions
fragment