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Bindings

screen_texture

#
@group(0)
@binding(0)
var screen_texture: texture_2d<f32>

texture_sampler

#
@group(0)
@binding(1)
var texture_sampler: sampler

instance

#
@group(0)
@binding(2)
var<uniform> instance: JumpFloodUniform

Structures

JumpFloodUniform

#
struct JumpFloodUniform {
@align(16)
step_length: u32,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>
Contents